Game Projects

Warbotics

Warbotics was a cyberpunk inspired, silly multiplayer top-down shooter game project I worked on during my time at George Mason University. Due to our team being only having 5 members, roles were rather multifaceted. Specifically, I:

  • Created concept art for the customizable player characters
  • Modeled, rigged, and skinned character models for animation
  • Developed various game design elements, such as weapons and levels
  • Designed various shaders and materials for characters

More information here.

3DS Max, Photoshop, Unity – (2020)

George Mason Skywaves

George Mason Skywaves

A 30 person group project based off on the WindJammers arcade game. I was the Build Manager and Programming Director for this project.

  • As Build Manager, managed version control, implementation of assets from various members and resolved merge conflicts
  • As Programming Director, oversaw other programmers and directed the direction of the game’s code backend. Specifically worked on disk logic, character select, and special moves

C#, Git, SourceTree, Unity – (2019)