Programming

George Mason Skywaves

A 30 person group project based off of WindJammers. I was the Build Manager and Programming Director for this project, managing version control, implementation and overseeing the other programmers. I worked on the character select screen, disk bounce logic and character special moves.

Fall Semester 2019

Koala Commando

A solo typing game project created during a 24 hour game jam for George Mason University’s GADIG Club JamFest.

November 2019

All sprites and backgrounds done by me except fro the pixelated bear vector. UI elements are from Simple UI from Unity3D’s asset store.

Card heroes

A solo mobile card game project created loosely based off of the card game in Final Fantasy Chocobo Tales.

September 2019

Card frames were created by me. Card art is not done by me. UI elements are from Simple UI from Unity3D’s asset store.

Procedural dungeon Crawler

A procedurally generated dungeon crawler game project developed by me over the course of a week.

April 2019

All assets except fonts and UI elements created by me.

Shoot ’em Up

A solo shoot ’em up project created over Thanksgiving week in 2018. All assets created by me.