David Baptiste
Technical Artist
Email: david.m.w.baptiste@gmail.com
Skills-
Engines:
Unity3D | Unreal Engine
Tools:
3DS Max | Maya | 3D-Coat | ZBrush | Houdini | Substance | Arnold | Photoshop | AWS | Git
Programming and Scripting Languages:
Java | C# | C++ | Python | MAXScript | HLSL | Powershell
EXPERIENCE –
Historical Movement Archive Jun 2019 – To Date
Technical Director/ Technical Artist
• Created web-based 3D model viewer using the Unity game engine, utilizing a token system with cloud-based storage
• Created various humanoid character rigs for use with motion captured animations in 3DS Max
• Developed various tools to streamline the cleanup of motion captured animations, eliminating hours of tedious work for artists
• Collaborated with artists and programmers to ensure compatibility with previously established company standards
• Troubleshot and triaged problems for employees to ensure completion of required tasks in a timely manner
• With foresight, and in anticipation of the COVID-19 pandemic closures, migrated office of 17 employees to a AWS-based infrastructure, including user accounts and permissions, to prevent a loss of company productivity
• Managed and organized local and cloud-storage databases with created scripts
• Constructed workflow pipelines to more efficiently process mocap animations
Warbotics Apr 2019 – May 2020
Team Member
- Created concept art for the customizable player characters
- Modeled, rigged, and skinned character models for animation
- Worked on various game design elements, such as weapons and damage
- Created shaders and materials for characters
A cyberpunk inspired local multiplayer top-down shooter game created and developed with a team of five in the Unity game engine for a student project.
George Mason Skywaves Aug 2019 – Dec 2019
Programming Director/ Build Manager
- As Build Manager, managed version control, implementation of assets from various members and resolved merge conflicts
- As Programming Director, oversaw other programmers and directed the direction of the game’s code backend.
- Developed throwing disk logic, character select, and character special moves
A student game project based on the Windjammers arcade game, developed in the Unity game engine with a team of 30
Education –
George Mason University | Bachelor of Art in Computer Game Design
Major: Computer Game Design | Minor: Computer Science
Major GPA: 3.74 / 4.00 | Cumulative GPA: 3.58 / 4.00
Honors: Tencent Games Honor Merit Scholarship (2018, 2019), VSGI Mobile Game Competition Winner (2019)