Rigging

Steph Character

This model is sourced from readyplayer.me. The mesh seemed to be modeled for posing rather than animation, but I wanted to practice skinning models that were not “perfect” for animation.

Topology



3DS Max – 2021

Targa (Warbotics)

I created this model in ZBrush and retopologized in 3D Coat after we finished the Warbotics game to better capture the original concept art.

ZBrush, 3D Coat, 3DS Max – 2020

Durer Avatar

One of the avatars I rigged at the Historical Movement Archive with a movement sequence placed onto it. This specific animation has also been placed into a 3D viewer I developed for the company in the Unity game engine for web viewing. It can be found here.

3DS Max, Unity, C# – 2020